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Papyrus sans undertale1/8/2024 ![]() ![]() On the Neutral Route, regardless of if the protagonist looks at the puzzle or not, Papyrus gets enraged that puzzle has not done anything, and Sans mentions that he should have put down a crossword instead. The "Nightmare Mode" variant of the word search. The word giasfclfebrehber is not present in the word search, as the top line reads giasfclf ubrehber. If the protagonist attempts to leave back to the room to the left, Papyrus complains to Sans that the latter made the puzzle too hard. The word search contains a bear-faced ice cube named "Ice-E." The puzzle can contain a snowman with Ice-E's face named "Nightmare" that only appears when the fun value is set to 56 or 57. The Monster Kidz Word Search is an unsolvable word search puzzle that Sans sets up to trap the protagonist. (You are awarded 10G.)Įarn the red flag twice or more on the current SAVE file. Try as you might, you continue to be yourself. Get the ball in the hole within 6 seconds for the first time. Using these, you were able to win at " Ball Game." (You are awarded 50G.) Get the ball in the hole between 6 and 8 seconds.īravery. ORANGE - You are the kind of person who rushes fists-first through all obstacles. Get the ball in the hole between 8 and 11 seconds. YELLOW - Your sure-fire accuracy put an end to the mayhem of "Ball." (You are awarded 3G.) Get the ball in the hole between 11 and 15 seconds. Get the ball in the hole between 15 and 20 seconds.īLUE - Hopping and twirling, your original style pulled you through. GREEN - Your concern and care for "Ball" led to a delicious victory. ![]() Get the ball in the hole after 20 seconds have elapsed. PURPLE - Even when you felt trapped, you took notes and achieved the end of "Ball." (You are awarded 2G.) Play in any way, but wait for the ball to become small, and then get it into the hole. then dethroned "Ball" with a sharp attack. LIGHT BLUE - "Ball" is "Small." You waited, still, for this opportunity. There is a glitch in which if the ball is made small enough, it can be pushed out of the rink and off the cliff. Checking the hole just says "There's a hole here." If the kill counter for Snowdin is exhausted (on a Neutral or Genocide Route), the ball disappears, and the game cannot be played. Checking the hole before the ball is pushed into it brings up an excited reaction to the hole. These flags provide a description of how the ball was handled, which is thought to be related to the personalities of the six human SOULs, and then awards the protagonist with a certain amount of GOLD. Sinking the ball into the hole causes a flag of a certain color to spring up out of the hole. There are ice tiles near the end of this course that inhibit movement and cause the ball to shrink faster. Once the ball is pushed, it must be continuously pushed or else it shrinks and melts, then returns to the beginning of the course. The game works similar to a game of mini-golf where the protagonist must push the ball into the hole at the end of a tampered snow course. The Ball Game is an optional puzzle game found immediately after the Invisible Electricity Maze. The protagonist then walks closer to Papyrus Papyrus gets nervous but then complains about the protagonist not liking puzzles and leaves. Papyrus becomes nervous, and then believes that the protagonist is having culture shock and explains that it is a tradition in the Underground to suffer through puzzles. On the Genocide Route, the protagonist walks to the middle of the maze while Papyrus is monologuing. The protagonist in front of the Invisible Electricity Maze. Afterwards, he just responds with " HUMANS." Backing away again causes Papyrus to ask if the protagonist treats their mother the same way when she makes them a puzzle. If the protagonist attempts to walk away from this puzzle, Papyrus asks the protagonist not to be rude since they made the puzzle for them. The maze cannot actually harm the protagonist if they touch the "invisible wall" and get electrocuted. Papyrus then walks to the protagonist in order to give them the orb while accidentally leaving footprints that show the correct path. This puzzle always begins electrocuting Papyrus, who is holding the electric orb and is on the exit, no matter where the protagonist enters the maze. The Invisible Electricity Maze is one of the first puzzles encountered in Snowdin Forest. ![]()
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